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Vehicles are either explorable scenery or essential tools available to the player after acquiring their fragments. The usable vehicles are divided into deployables, which are crafted using the Fabricator and can be carried around, and vessels, which require the Mobile Vehicle Bay to be crafted and can only be driven around.

Craftable VehiclesEdit

Vehicle Description Top Speed(m/s) Perks
Seaglide Transparent
Seaglide
Converts torque into thrust underwater via propeller. 9.5
  • Terrain map
  • Flashlight
Seamoth Transparent
Seamoth*
One-person submersible.

Forward - 12.7

Backward - 5

Left&Right - 11.5

Up&Down - 11

PRAWN Suit Transparent
Prawn Suit
Epic exosuit designed for navigating alien environments on foot.

Forward - 6

Backward - 2.5

Left&Right - 4

Thrust(Base) - 6

Thrust(Upgraded) - 12

Cyclops Transparent
Cyclops*
Vast industrial-use submarine.

Ahead Slow - 5.4 Ahead Standard - 8.2 Ahead Flank - 10.5

Rocket Base
Rocket
One-person planetary travel. - Finishing the game
* A save file in which the Seamoth and the Cyclops have been acquired is displayed with the respective vehicles' icons.

Unique VehiclesEdit

Vehicle Description Perks
Lifepod 5 Transparent
Lifepod 5
The player's starting point in the game. Accessible.
Destroyed Lifepod 3 Transparent
Destroyed Lifepods
The other ten lifepods that were launched before the crash. Explorable
Aurora Transparent
Aurora
Crash-landed construction vessel. Emits Radiation. Accessible after explosion. Explorable
SUNBEAM Transparent
Sunbeam
Failed rescue attempt of the player. Destroyed by the Quarantine Enforcement Platform. Destroyed

Future PlansEdit

  • One of the ideas listed for possible implementation after release is a jetpack.[1] And while not technically a vehicle, another mode of transportation is teleportation technology.[2]

TriviaEdit

  • The Degasi and any of its lifepods were taken apart by the survivors for resources prior to the events of the game.
  • The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept Art exists for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that don't truly add new gameplay were considered a bad investment of resources and scrapped.[3]

ReferencesEdit

  1. Jetpack card on the roadmap page on Trello
  2. Teleporter Room card on the roadmap page on Trello
  3. Cory Strader talks about the submarines on the UWE forums