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  • i looked at  the google doc  for the artic biome and it has all the good ideas that that it needs for that  biome

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    • I do agree that it should be added, however it will most likely be implemented after the game has been released as according to their development on Trello.

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    • yes some people have already discussed this. Some crazy idea's floating around like teleporting to it and snowing in the sea? (really lol how would that work). I think a simpler idea would be to locate it in one of the unused spaces far away (obviously) and have a ~500 meter radius around its entire perimeter where you would have a gradual shift from normal biomes to the arctic biome.


      This would work since some people said it would be strange to go from a biome (kelp example here) to suddenly ice and cold and it makes sense. Yeah that would be very odd, so a gradual shift (in the idea above ^) would make more sense. In that 500 or so meter range you could have a change of less and less vegetation or previous biome related flora and fauna you would see, alongside a gradual dropping of the temperature from warm to colder then colder and finally freezing. After the middle-ground cut-off range one would realize, as well as recognize, that they have entered the cold biome (the only one in the game) that is seperate from all biomes.


      This would work to solve both the issue of a strange shift to instant cold from warm as well as possible austhetic issues of ice and cold vs warm and normal biomes.

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    • 174.118.152.83 wrote:
      yes some people have already discussed this. Some crazy idea's floating around like teleporting to it and snowing in the sea? (really lol how would that work). I think a simpler idea would be to locate it in one of the unused spaces far away (obviously) and have a ~500 meter radius around its entire perimeter where you would have a gradual shift from normal biomes to the arctic biome.


      This would work since some people said it would be strange to go from a biome (kelp example here) to suddenly ice and cold and it makes sense. Yeah that would be very odd, so a gradual shift (in the idea above ^) would make more sense. In that 500 or so meter range you could have a change of less and less vegetation or previous biome related flora and fauna you would see, alongside a gradual dropping of the temperature from warm to colder then colder and finally freezing. After the middle-ground cut-off range one would realize, as well as recognize, that they have entered the cold biome (the only one in the game) that is seperate from all biomes.


      This would work to solve both the issue of a strange shift to instant cold from warm as well as possible austhetic issues of ice and cold vs warm and normal biomes.

      ah forgot to mention one thing, the ideas people suggested of snow or climate in the sea (as ambitious and complex as it sounds) are still alright and might work in the arctic biome (and that biome only alone) but its nothing the developers should worry about unless they really wanna go for it lol. However planet-wide climate change in the sea (in all biomes) makes no sense realistically and sounds too complex and difficult to implement.

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    • the arctic is lovely at sea and the change to an arctic biome is a slow transition. its not like you just come up to the ice edge and there you are. you have lots of various ice and sea states , oh and it does snow in the ocean especially in the arctic. the interface between surface and up welling warm, makes life abundant and as it dies the benthic zone experiences a snow fall of these dead things from above. life lives on the bottom and on the top attached to the ice pack so the surfaces that life inhabits are above you and below you some of the critters in the ice pack are as vicious as any you will find in the deeps.

      one thing to think on is under water in the arctic it is so full of life your visual range is very limited most of the time you have clear areas but your mostly going to have a fog of microorganisms to try and see through. ice burgs tend to have complex topographies  as they melt so there is far more volume for life than just a sheet above and a sheet below. some ice burgs take centuries to get to the ice edge so things have lots of time to make homes.  the wind and water sculpts things into fantastic shapes above and below the water line so even on the ice its going to be interesting. hmm might add that ice is not an easy thing to live in the ice pack changes all the time the wind and sea breaks it and reformes it. the ice under water melts faster than the ice in the air and burgs roll making new landscapes both above and below. and the arctic doesnt actually get that much snow, the little it does get just blows around a whole lot. if you are from the planes on any continent that gets snow you can imagine what its like in a place with no trees where most of the snow doesn't melt from year to year.
      

      I like the idea, however its an easy sell because i spent thirty years in the arctic sailing the ice pack. it would be like going home to me.

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    • Nice. However,
      Life on this planet grows in unusually distinct and diverse ecological biomes.
      It can go from 4oC 44oC over the course of a hundred meters (LR-ILZ).
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    • I WANT THIS IN THE GAME

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    • Pls

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    • It's going to be an expansion pack.

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    • Of course, if you respond four months later, the facts will have changed.

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    • A FANDOM user
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