"We are planning on adding in multiplayer but at the moment we are focused on making a really solid single player experience, and it is unlikely that multiplayer will be in the game for version 1.0. But it would probably be one of the highest priority features we add to the game very soon after."
Surely multiplayer could work on the same levels - that there are options where there are other players but you can't steal or grief, and there are free for all options, and perhaps co-op options. They have already supplied quite a range of play options so this would seem natural.
“Adding multiplayer support to Subnautica is something we would love to do. In fact, the game was originally conceived of as a co-op experience. However, as we started to develop the game, we skipped multiplayer to be able to release the game faster.
Now we find ourselves in a difficult situation: we all really want co-op player, but adding it would take us many months of work. We almost have to start over from the beginning, as it affects everything. If our small team decided to add multiplayer right now, we probably wouldn’t be able to improve any other aspect of the game for a very long time.
So we’re not sure what we’re going to do, but we’re not working on multiplayer right now. The most important thing is to make sure the exploration, crafting and creature experience is working well. Maybe before v1.0 we’ll figure out a way to hire another team to help us with networking, or maybe we’ll release a new version of the game later that supports co-op (like Klei did with “Don’t Starve Together”).”
Most people would like a co-op with friends in private servers, not with any random asshole that will steal all your shit, So all the greifing stuff doesn't matter. The issue is that having two players in a game would affect it a lot more than you would think. The stuff NightrmareTurtle said (I'll translate what he said to English: *"Actually, it effects everything. They'll need to make a new life pod somewhere and a head model with different animations") was only the obvious part, there is a lot more stuff, such as collision detection and double interaction. You were also never meant to be able to view yourself so far, or your head at least. They won't just need to work on the new model for the second player, but they would need outside animations for both. When you are opening a door, the game turns cinematic. If you were to manage to get into freecam mode while opening a door, you would most likely dissapear or your model would simply stand their as the door opens. They would have to make all this viewable from both players perspectives, such as opening inventory or climbing into a cyclops. Even simply holding an object in your hand would look much stranger to an outside viewer then to the player holding it. I absolutely understand why they held off on it, but I've come to realize that the more they progress in creating the game, the more they will have to do for player 2 all at once. Although I'm not saying they should stop everything and get on it, I feel they shouldn't wait until the game is out of early access, as the game has gained a lot of popularity, and the better the game is, the more people that will know about the game, the more people that know about the game, the more demand for multiplayer will be out there.
They would need more than jsut player models and animation. They have coded the entire game for singpleplayer. To add in Coop or Multiplayer, they have to re-write and rework the game to fit on a multiplayer infrastructure, and that alone will carry along problems that they were not facing when they made the singleplayer version. It's not "just to add new items and models."
FuGeddAboudIt !! This is simply a single-player game and "playing with friends" would end up being PVP and the same slippery slope as all the others that have gone that route. Just enjoy the game - maybe set up a TeamSpeak server and talk while you play...
Harrzack wrote: FuGeddAboudIt !! This is simply a single-player game and "playing with friends" would end up being PVP and the same slippery slope as all the others that have gone that route. Just enjoy the game - maybe set up a TeamSpeak server and talk while you play...
PLEEEZE - NO MULTI-PLAYER CRAP!! :-)
no dude, you could only INVITE people you know. coop could be useful if you get lonely. if you play multiplayer ONLY play with people you trust.
AlejandroRex7 wrote: Well, I don't know why the devs are having so much trouble with co-op, all they need to do is create player head model, create female protagonist and that's all they need.. Right?
This is because they would have to go back and change the code on almost every object, due to the fact that items can not be used my different people. Right now, if co-op were added in the current state of the game, there would be too many bugs for the devs to fix. One thing that would probably happen would be 2 players being able to get into the seamoth, due to it having no code to prevent that. Remember, computers and games can do no more than they are told to do. (Unless they are AI :) )
Actually in 2014, the devs stated there would be multiplayer. Haven't found much past it, but 5th link in google (subnautica multiplayer) shows a post to a dev stating it will have it. Any idea if that's been changed?
the subnautica devs are possibly going to add a time capsule (testing the waters for multiplayer) they want to see how people act with it before they think of completly adding multiplayer ((spaculations)
JakeTehCrabsquis wrote: there will be NO multiplayer. end thread
https://www.youtube.com/watch?v=I1_QfzdsCII as a matter of fact, someone is working on an open source mod for it, and from the looks at it, the basics seem.. promising. but will it end up to be as bad as the multiplayer mod for games like Just Cause 2? Who knows.