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Shuttlebugs are small, passive life forms belonging to the fauna category.

They commonly populate caves and can be found numerous biomes, such as the Crash Zone, Dunes and the Mountains.


The Shuttlebug has three long flippers at the back end, with three legs in front surrounding a large eye. The sides of each flipper are adorned with a pattern which gives a bright orange bioluminescent glow.


When idle, Shuttlebugs will swim around and sometimes latch on to the ground or any other surface. If latched on, they will walk around until the player comes close to them.

Energy ValueEdit

ShuttlebugArrow-right (1)BioreactorArrow-right (1)Energy×400
Shuttlebug EggArrow-right (1)BioreactorArrow-right (1)Energy×50

Future PlansEdit

  • In future updates, Shuttlebug eggs will spawn naturally in their respective biomes.

Data Bank EntryEdit


A common scavenger at the base of the food chain.

  1. Mouth Parts:
    Small enough to be of no threat to even small organisms, this creature is clearly adapted to feed on the waste products of the ecosystem around it.
  2. Three Mandibles:
    Used to orient themselves when drifting, and to filter through detritus on cave floors. This species' presence may indicate a nearby cave system.
  3. Three Legs:
    High strength muscles can propel the lifeform great distances through the water, as well as ambulating them across the sea floor.

Assessment: Harmless



  • In early development, they were also known as Shuttle Crawlers and Jumpers.[1]
  • The Shuttlebug's name may be a reference to the projectile in the sport badminton, called a "shuttle", which the Shuttlebug somewhat resembles.
  • They were initially intended to sometimes pair together until one of the pair would die. Whether this behaviour will ever be implemented is unknown.
  • Another concept behaviour was that they would hide in Creepvines when feeling threatened - again, it is unknown if this will ever be implemented.
  • The scrapped Snap creature would have been used to tame Shuttlebugs and make them follow you around - this may have been re-oriented towards the Peeper-Stalker interaction (where the player can "tame" Stalkers by feeding them).


  1. Dated March 3, 2014.

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