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Fabricator Menu Survival

Food is a category of consumable items crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.

Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or else the player risks dying from malnutrition.

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

If too many food items are eaten at once, the AI announces "blood loss detected" and the player's food and water will decrease.

To consume food items the player can left-click on the item in the PDA.

Rot and DecayEdit

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.

Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.

Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of Creepvine, fabrication.

Food ItemsEdit

Fabricator Menu Water


Icon Item Food H2O
Big Filtered Water Big Filtered Water 0 +50
Coffee Coffee 0 +4
Disinfected Water Disinfected Water 0 +40
Filtered Water Filtered Water 0 +20
Reclaimed Water Reclaimed Water -3 +20


Fabricator Menu Cooked Food

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Thermoblade or a Fabricator

Icon Item Food H2O
Cooked Airsack Cooked Bladderfish +18 +4
Cooked Boomerang Cooked Boomerang +21 +3
Cooked Eyeye Cooked Eyeye +18 +10
Cooked Garryfish Cooked Garryfish +18 +5
Cooked Holefish Cooked Holefish +21 +3
Cooked Hoopfish Cooked Hoopfish +23 +3
Cooked Hoverfish Cooked Hoverfish +23 +3
Lava Boomerang Cooked Cooked Lava Boomerang +20 +3
Lava Eyeye Cooked Cooked Lava Eyeye +18 +9
Cooked Oculus Cooked Oculus +30 +2
Cooked Peeper Cooked Peeper +32 +5
Cooked Reginald Cooked Reginald +44 +4
Cooked Spadefish Cooked Spadefish +23 +3
Cooked Spinefish Cooked Spinefish +23 +3

Cured Edit

Fabricator Menu Cured Food

Crafting cured food requires:

Icon Item Food H2O
Cured Airsack Cured Bladderfish +16 -2
Cured Boomerang Cured Boomerang +21 -2
Cured Eyeye Cured Eyeye +18 -2
Cured Garryfish Cured Garryfish +18 -2
Cured Holefish Cured Holefish +21 -2
Cured Hoopfish Cured Hoopfish +23 -2
Cured Hoverfish Cured Hoverfish +23 -2
Lava Boomerang Cured Cured Lava Boomerang +21 -2
Lava Eyeye Cured Cured Lava Eyeye +18 -2
Cured Oculus Cured Oculus +30 -2
Cured Peeper Cured Peeper +32 -2
Cured Reginald Cured Reginald +44 -2
Cured Spadefish Cured Spadefish +23 -2
Cured Spinefish Cured Spinefish +23 -2


Icon Item Food H2O
Airsack Bladderfish +9 -4
Boomerang Boomerang +12 -8
Eyeye Eyeye +10 0
Garryfish Garryfish +12 -12
Holefish Holefish +12 -5
Hoopfish Hoopfish +12 -6
Hoverfish Hoverfish +13 -9
Lava Boomerang Raw Lava Boomerang +12 -3
Lava Eyeye Raw Lava Eyeye +10 0
Oculus Oculus +12 -6
Peeper Peeper +20 -15
Reginald Reginald +25 -10
Spadefish Spadefish +13 -6
Spinefish Spinefish +7 -1


Icon Item Food H2O
Bulbo Tree Sample Bulbo Tree Sample +3 +10
Purple Vegetable Chinese Potato +15 +3
Creepvine Sample Creepvine Sample +3 +1
Koosh Sample Koosh Sample +3 +10
Lantern Fruit Lantern Fruit +5 +3
Marblemelon Marblemelon +22 +15
Nutrient Block Nutrient Block +75 0
Snack1 Snacks +3 -2
Spore Sack Gel Sack +5 +4

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