Fabricator Menu Survival

Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator. They are only available in Survival and Hardcore mode.

Nutrients, gained through food & water consumption, are required to maintain the players food & water (H2O) levels or else the player risks dying from malnutrition.

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

If too many food items of the same type are eaten at once, the PDA will announce "Blood loss detected" and the player's food and H2O levels will decrease.

To consume food & water items the player can left-click on the item in the PDA.

Rot and DecayEdit

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.

Cooked food slowly starts to lose its food & water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.

Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of Creepvine, fabrication.


If the player consumes too many food items at once, he will hear a sound message "Internal bleeding detected" and will lose 25 water and 25 food. The exact amount for all items is unknown, since it seems to be varying depending on the specific item. For example, player can consume no more than 9 chips snacks and/or coffee, whilst the tenth will result in internal bleeding, or the player can consume 5 Reginalds that are much more calorie rich and the sixth will result in internal bleeding. For water it is any 7 bottles. There is a cool down time for overeating, but it hasn't been measured yet.

Food ItemsEdit

Fabricator Menu Water


Icon Item Food H2O
Big Filtered Water Large Filtered Water 0 +50
Coffee Coffee Americano 0 +4
Disinfected Water Disinfected Water 0 +40
Filtered Water Filtered Water 0 +20
Reclaimed Water Reclaimed Water -3 +20


Fabricator Menu Cooked Food

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Thermoblade or a Fabricator

Icon Item Food H2O
Cooked Bladderfish Cooked Bladderfish +18 +4
Cooked Boomerang Cooked Boomerang +21 +3
Cooked Eyeye Cooked Eyeye +18 +10
Cooked Garryfish Cooked Garryfish +18 +5
Cooked Holefish Cooked Holefish +21 +3
Cooked Hoopfish Cooked Hoopfish +23 +3
Cooked Hoverfish Cooked Hoverfish +23 +3
Cooked Lava Boomerang Cooked Magmarang +20 +3
Cooked Oculus Cooked Oculus +30 +2
Cooked Peeper Cooked Peeper +32 +5
Cooked Lava Eyeye Cooked Red Eyeye +18 +9
Cooked Reginald Cooked Reginald +44 +4
Cooked Spadefish Cooked Spadefish +23 +3
Cooked Spinefish Cooked Spinefish +23 +3

Cured Edit

Fabricator Menu Cured Food

Crafting cured food requires:

Icon Item Food H2O
Cured Bladderfish Cured Bladderfish +16 -2
Cured Boomerang Cured Boomerang +21 -2
Cured Eyeye Cured Eyeye +18 -2
Cured Garryfish Cured Garryfish +18 -2
Cured Holefish Cured Holefish +21 -2
Cured Hoopfish Cured Hoopfish +23 -2
Cured Hoverfish Cured Hoverfish +23 -2
Cured Magmarang Cured Magmarang +21 -2
Cured Oculus Cured Oculus +30 -2
Cured Peeper Cured Peeper +32 -2
Cured Red Eyeye Cured Red Eyeye +18 -2
Cured Reginald Cured Reginald +44 -2
Cured Spadefish Cured Spadefish +23 -2
Cured Spinefish Cured Spinefish +23 -2


Icon Item Food H2O
Bladderfish Bladderfish +9 -4
Boomerang Boomerang +12 -8
Eyeye Eyeye +10 0
Garryfish Garryfish +12 -12
Holefish Holefish +12 -5
Hoopfish Hoopfish +12 -6
Hoverfish Hoverfish +13 -9
Lava Boomerang Magmarang +12 -3
Oculus Oculus +12 -6
Peeper Peeper +20 -15
Lava Eyeye Red Eyeye +10 0
Reginald Reginald +25 -10
Spadefish Spadefish +13 -6
Spinefish Spinefish +7 -1


Icon Item Food H2O
Bulbo Tree Sample Bulbo Tree Sample +3 +10
Chinese Potato Chinese Potato +15 +3
Creepvine Sample Creepvine Sample +3 +1
Spore Sack Gel Sack +5 +4
Koosh Sample Bulb Bush Sample +3 +10
Lantern Fruit Lantern Fruit +5 +3
Marblemelon Marblemelon +22 +15
Nutrient Block Nutrient Block +75 0
Snack1 Snacks +3 -2