Nutrients, gained through Food & Water consumption, are required to maintain the players Food & Water (H2O) levels or else the player risks dying from malnutrition.
While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by -2 H2O.
If too many Food items of the same type are eaten at once, the PDA will announce "Blood loss detected" and the player's Food and H2O levels will decrease.
To consume Food & Water items the player can left-click on the item in the PDA.
Rot and Decay
Cooked Food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of Food with any sort of long-term storage.
Cooked Food slowly starts to lose its Food & Water value leading to Decomposition. The level will go as low as -25 H2O and -25 Food. During decomposition the Food amount lowers slowly; but when it reaches a certain level the Food becomes Ripe; Ripe Food eventually becomes rotten when it reaches -1 Food. It is recommended to eat the Food while you can during the early stages of decomposition as you will still gain some hunger.
Stages of decomposition (Cooked Fish):
- Starts after: ~2-3 min.
- Decomposing: ~2-3 min.
- Ripe: ~13-18 min.
- Rotting: ~27-33 min.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
Note that decomposition also applies to plant Foods as well, and it is not possible to cook or cure them. While this renders them useless as Food, they can still be used for planting, or in the case of Creepvine, fabrication.
If the player consumes too many food items at once, he will hear a sound message "Internal bleeding detected" and will lose 25 points of water and 25 points of food food. The exact amount for all items is unknown, since it seems to be varying depending on the specific item. For example, player can consume no more than nine Snacks and/or coffee, whilst the tenth will result in internal bleeding, or the player can consume five Reginalds that are much more calorie rich and the sixth will result in internal bleeding. For water it is any seven bottles. There is a cool down time for overeating, but it hasn't been measured yet.
|Large Filtered Water||0||+50|
Cooking food requires:
- 1x Raw Food Item
Cooked food can be obtained using a Thermoblade or a Fabricator
|Cooked Red Eyeye||+18||+9|
Crafting cured food requires:
- 1x Raw Food Item
- 1x Salt Deposit
|Cured Red Eyeye||+18||-2|
|Bulbo Tree Sample||+3||+10|
|Bulb Bush Sample||+3||+10|