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Energy

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Energy 2

Seabases Edit

A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Alien Containment.

Seabases will draw power from internal generators (Nuclear Reactors or Bio Reactors) installed inside the base, and also from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.

Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.

GeneratorsEdit

Module Description Energy Source Capacity Power/min
Bioreactor
Bioreactor
Compost plant matter to energy Organic decomposition 100 5
Nuclear Reactor
Nuclear Reactor
Processes nuclear reactor rods Nuclear fission 500 150
Solar Panel
Solar Panel
Build on the ground in the sun to charge Stellar radiation 25/50 25[1]
Thermal Plant
Thermal Plant
Converts heat to energy (> 15 °C) Heat 50 50[2]
  1. Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
  2. Actual output depends on the temperature at the Thermal Plant's location.

TransmitterEdit

Module Description Energy Source
Power Transmitter
Power Transmitter
Extends range of power source

Items and vehicles Edit

Some items and vehicles require a Battery, Power Cell, Ion Battery, or Ion Power Cell to operate.

When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine. Besides replacing its Power Cell, the Seamoth can also be recharged when docked with a Moonpool or Cyclops. The PRAWN Suit has two power cells near the storage, and the power cells can also be charged in the Cyclops and Moonpool.

Replacing a partially or fully depleted battery or power cell, or the ion variants, will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops.

The Cyclops, seabases, and Lifepod 5 still require Energy in Freedom Mode.

Component Power Source
FlashlightFlashlight Battery
FloodlightFloodlight Battery
BuilderHabitat Builder Battery
Laser CutterLaser Cutter Battery
LED LightLight Stick Battery
Propulsion CannonPropulsion Cannon Battery
Repair ToolRepair tool Battery
Repulsion CannonRepulsion Cannon Battery
Component Power Source
ScannerScanner Battery
SeaglideSeaglide Battery
Stasis RifleStasis Rifle Battery
CyclopsCyclops Power Cell
ExosuitPrawn Suit Power Cell
SeamothSeamoth Power Cell
Lifepod 5Lifepod 5 Self charging power cells
SpotlightSpotlight Seabases

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