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Energy

Seabases Edit

Seabases require Energy to produce breathable air and to power appliances such as the Fabricator and Alien Containment.

Seabases will draw power from internal generators (Nuclear Reactors or Bioreactors) installed inside the base and from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.

Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells, which cannot be removed.

GeneratorsEdit

Module Description Energy Source Capacity Power/min
Bioreactor
Bioreactor
Composts organic matter into electrical energy. Organic decomposition 1000 25
Nuclear Reactor
Nuclear Reactor
Processes nuclear reactor rods. Nuclear fission 2500 250
Solar Panel
Solar Panel
Build on the ground in the sun to charge Stellar radiation 125/250 25[1]
Thermal Plant
Thermal Plant
Converts heat to energy (> 15 °C) Heat 250 50[2]
  1. Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
  2. Actual output depends on the temperature at the Thermal Plant's location.

TransmitterEdit

Module Description Energy Source
Power Transmitter
Power Transmitter
Extends range of power source.

Items and vehicles Edit

Some items and vehicles require a Battery or Power Cell to operate. Their upgraded variants, the Ion Battery and Ion Power Cell, can also be used in place of their normal versions.

When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default R). For vehicles, interact directly with the empty power cell.

  • The Seamoth's power cell is on the underside, towards the rear.
  • The Prawn Suit has two power cells near the storage.
  • The Cyclops has two banks of three power cells, on either side of the engine.

The Seamoth and the Prawn suit can also be recharged by docking at a Moonpool or Cyclops.

Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops.

Component Power Source
FlashlightFlashlight Battery
FloodlightFloodlight Seabase
BuilderHabitat Builder Battery
Laser CutterLaser Cutter Battery
LED LightLight Stick Battery
Propulsion CannonPropulsion Cannon Battery
Repair ToolRepair Tool Battery
Repulsion CannonRepulsion Cannon Battery
Component Power Source
ScannerScanner Battery
SeaglideSeaglide Battery
Stasis RifleStasis Rifle Battery
CyclopsCyclops Power Cell
ExosuitPrawn Suit Power Cell
SeamothSeamoth Power Cell
Lifepod 5Lifepod 5 Self charging power cells
SpotlightSpotlight Seabases

Creative Mode Edit

The Cyclops, Seabases, and Lifepod 5 do not require Energy in Creative Mode.