The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 5 energy every 12 seconds with a maximum capacity of 1000 units per Bioreactor. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode.
Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed or Interior Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy.
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On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.
The Bioreactor: Totally organic.
- When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
- The Bioreactor used to only accept the combination of Creepvine Samples and Fungus Samples.